In Advanced Machine Learning students will learn to create a sentiment analysis tool to analyze discussion on Twitter, teach a computer to play a game, test the computer's ability to recognize use of language and recognize pictures. Each project is a stand-alone activity, written to last for a single lesson, and will guide children to create a game or interactive project that demonstrates a real-world use of artificial intelligence and machine learning.
Friday, August 2 at 9:00am to 3:30pm
Carothers Library, 147
15 Lippitt Rd, University of Rhode Island, Kingston, RI 02881, USA
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